Dungeons

Introduced in September of 2018, dungeons can now be activated using actions that run side-by-side with a player's already running battle/tradeskill actions. Costs 1 rhodium ingot to activate, which drop at random (1/6000 chance without boosts) while a player is tradeskilling or battling. Ingots can not be traded or sold to other players at this time. The Runic tier was also introduced as a potential dungeon reward.

Every dungeon randomly lasts between 500 to 1500 actions for all players.

Added in Version 2.0.5 of the new versioning system, also known as the TS Gear Update; were the dungeon boosts.

The dungeon boosts apply corresponding effects while a dungeon is active to your already running battle/tradeskill actions until the dungeon runs out. These boosts also apply 1/4 of the boost to regular actions whenever a dungeon is not running.

Dungeon tool effects:
 * Torch - Boosts any type of experience / action.
 * Satchel - Boosts TS Resources / action.
 * Lockpick - Boosts Battle Gold / action.

Dungeon reward drop rates:
 * 16% chance of receiving no item
 * 84% chance of receiving any item of epic rarity or higher
 * 100% chance to receive a random amount of 10-20m gold

The chances of receiving an item of a specific rarity per dungeon is as follows:
 * 10% chance of receiving 5-10 rhodium
 * 82/100 - epic
 * 2/100 - legendary
 * 1/100 - runic